Showing posts with label Norman. Show all posts
Showing posts with label Norman. Show all posts

Monday, January 7

Maya and what have you

Here, by popular demand, is a screenshot of my Maya workspace. Note the organisation of the layers and the outliner.
Grades, you know.

Saturday, January 5

It's coming along nicely!

I know there's only a tiny bit left to put in (and even that's animated and half-rendered), but I couldn't resist putting up what I've completed so far. The audio took ages to tweak so that the different sounds and music worked together, but it's finally reached a point where I can import the final segment, export the video and not worry about it.

Thursday, November 15

3D Animation Test 2

This test is a bit too fast-paced (no worries, I'll just bung a few more frames in), but the main movements and expressions (excluding little superfluous twitches) seem okay.

Wednesday, November 14

On set

I'm still working on the lighting (I don't want it to be too dark to see the characters) and I need to texture the sidewalk in the background, but I'm happy with how it's looking.

Yeah, I called it a sidewalk. It's set in New York! I'm a method animator, ya hear?

Monday, November 5

On the dope

Here is the dope sheet for the initial dialogue between Norman and the cop.
'Chico' is the cop, and 'Groucho' is Norman, by the way - I forgot to re-name the voices whilst doing the dope sheet, so I have them under the names of their original speakers.

Tuesday, October 30

Final Animatic

I tweaked a few camera angles to give it more dynamism. Also, I gave up trying to sample the second Groucho line - it's just really hard to come by. I replaced it with a shrug.

Monday, October 29

Outta the way, Cool Guy coming through

And thus began the animations proper!
I tried the walk cycle with a double bounce initially, but before I had even finished it I could see that it was just a little bit too happy for the scenario. Making him go bounce-bounce for every single step looked like he was too overtly, exhaustingly happy.
I reduced it to a single, distinct bounce, and eventually went with this walk cycle, which I'm quite pleased with.
He looks comfortable. Contented. And as I'm sure any father will tell you, that's all I want for him.
*sniff*

Monday, October 22

This animatic is not finished. Nearly, but not.

Here is the animatic! You know I mean business because the font's in BOLD!

And no, the animatic is not finished (just in case the title escaped you). I'm still hunting for the second sound clip ("Well, all the jokes can't be good..."), and I want to hear how the line's spoken before I put it down in animatic form.
Might just rip it from a DVD or something.
Hm.

Saturday, October 6

I've tweaked it

I've tweaked my storyboard. After a feedback session from Peter, I have adjusted and added a few shots in order to aid the narrative, including a distinctive close-up tracking shot to make the most of the 3D environment.
That's all I really have to say at this juncture. You might as well just look at the tweaked storyboard. Here.





Friday, September 28

And thus began the second year.

Hello! The second year has officially begun!

Delving straight back into a new project, we've been given the task of coming up with a layout, a 20-30 second scenario to take place within the layout and a sound clip to provide dialogue within the scenario. This will then be developed into a short 3D animated scene.

I chose New York for my scene, because I liked the idea of working on a scene set on a city street. New York is so distinctive and full of character, so it was a natural place for the street to be set. This classic feel will be reinforced by the use of genre-relevant sound clips for the dialogue.

I then chose a scenario - mistaken identity. The main character - a pre-rendered character known as Norman - walks into shot from the left. Meanwhile, another character - the same Norman model but with something to identify him as a criminal - runs into shot from round a corner, carrying a briefcase with dollar signs on it, towards Norman. The criminal bumps into Norman, drops his briefcase, and continues to run out of shot. Norman picks up the briefcase out of curiosity - only for a police officer to appear from round the corner and confront him. Cue dialogue...

There are two sound clips, both of Groucho Marx. The first quote will be from the Marx Brothers' film Horse Feathers:
Chico (as the police officer): Who are you?
Groucho (as Norman): I'm fine thanks, who are you? 
At this point, the policeman gets out his nightstick and holds it to Norman's neck. Norman stumbles backwards, bumping into a rickety stack of crates. The crates wobble, and a bottle perched on the top falls off and hits the policeman on the head, incapacitating him. There's an awkward pause.
Groucho (as Norman): Well, all the jokes can't be good. You've got to expect that once in a while! ~ Quote from Animal Crackers (1930)
Norman sheepishly steps over the policeman's body, and exits the shot to the right.