Thursday, November 15

3D Animation Test 2

This test is a bit too fast-paced (no worries, I'll just bung a few more frames in), but the main movements and expressions (excluding little superfluous twitches) seem okay.

Wednesday, November 14

On set

I'm still working on the lighting (I don't want it to be too dark to see the characters) and I need to texture the sidewalk in the background, but I'm happy with how it's looking.

Yeah, I called it a sidewalk. It's set in New York! I'm a method animator, ya hear?

Monday, November 5

On the dope

Here is the dope sheet for the initial dialogue between Norman and the cop.
'Chico' is the cop, and 'Groucho' is Norman, by the way - I forgot to re-name the voices whilst doing the dope sheet, so I have them under the names of their original speakers.

Tuesday, October 30

Final Animatic

I tweaked a few camera angles to give it more dynamism. Also, I gave up trying to sample the second Groucho line - it's just really hard to come by. I replaced it with a shrug.

Monday, October 29

Outta the way, Cool Guy coming through

And thus began the animations proper!
I tried the walk cycle with a double bounce initially, but before I had even finished it I could see that it was just a little bit too happy for the scenario. Making him go bounce-bounce for every single step looked like he was too overtly, exhaustingly happy.
I reduced it to a single, distinct bounce, and eventually went with this walk cycle, which I'm quite pleased with.
He looks comfortable. Contented. And as I'm sure any father will tell you, that's all I want for him.
*sniff*

Monday, October 22

This animatic is not finished. Nearly, but not.

Here is the animatic! You know I mean business because the font's in BOLD!

And no, the animatic is not finished (just in case the title escaped you). I'm still hunting for the second sound clip ("Well, all the jokes can't be good..."), and I want to hear how the line's spoken before I put it down in animatic form.
Might just rip it from a DVD or something.
Hm.